SOHNE | Dura2D

Dura2D is a learning-focused 2D physics engine project. It was developed as a hands-on experiment alongside the Pikuma's course and Allen Game Physics blog series. The project's primary goal is to deepen the understanding of physics simulation principles through active learning and experimentation.


Inspired by Game Engine Architecture by Jason Gregory, Dura2D is a continuous learning journey. It offers features like a robust constraint system for realistic simulations, warm starting for improved simulation speed, and a stable performance foundation. These features serve as learning tools for those interested in the inner workings of game physics and engine architecture.